﻿using FarseerPhysics.Dynamics;
using JumpAndRun.Factory;

namespace JumpAndRun.Map
{
	public class PhysicsTile : Tile
	{
		private Body body;
		public Body PhysicsBody
		{
			get { return body; }
			private set { body = value; }
		}
		public PhysicsTile(sbyte textureIndex, Body body)
			: base(textureIndex)
		{
			this.PhysicsBody = body;
		}
	}
}
